I love the Maxis townies.
What can I say? I can’t get enough of their (sometimes hideous) template faces and charming, nostalgic names.
But it has always bothered me that when you add a subhood to a main neighborhood, the townies from that subhood are renamed randomly. This makes it difficult to look them up or check where they came from.
So, I attached all the subhoods to Pleasantview and renamed the townies and NPCs using the original names Maxis gave them (found in the game files). If you don’t like to play with townies, this ‘hood is not for you. There are a total of 580 Sims in this ‘hood – including playables, townies, and NPCs.
Now you too can have MAXIMUM MAXIS LORE.
When you Google the name of ANY Sim found in my Perfect Pleasantview, you will find their page on The Sims Wiki to quickly identify them and get any information you need.
Here’s what I did with Pleasantview:
- Used meetme2theriver’s clean Pleasantview template with all relationship, memory, DNA fixes, etc.
- Maxis stray pets are added with their correct names.
- Maxis garden club members are added with their correct names.
- Maxis hobby instructors are added with their correct names.
- The only Sims in the Family Bin are the Burbs, Oldies, Gieke and Larson (Bluewater Village).
A Note on Bella Goth:
Since I used the clean Pleasantview Template, Bella Goth is a resurrected townie which I HATE. I want the original story restored in my game. I tried giving her the “I am Dead” token, so she would be missing but not dead (as Maxis intended). But it didn’t work.
She was still in everyone’s relationship panel, and she still appeared as a townie walkby and even an apartment resident. If this bothers you too, give her the Simlogical Prisoner Token or use the Visitor Controller to ban her specifically from showing up on lots. (If I ever figure out a way to do this in-game, I will update the ‘hood.)
Here’s what I did with Bluewater Village:
- All townies and NPCs given their correct Maxis names.
- Gave Denise and Gilbert Jacquet back their missing memories.
- Fixed townie DNA. Many townies in Bluewater Village had DNA for red hair even though they were not red-headed.
- Left Geike and Larson families in the Family Bin.
Here’s what I did with Downtown:
- All downtownies and NPCs given their correct Maxis names.
- Fixed memory errors with the deceased Tricou family members.
Sim State University
Here’s what I did with Sim State University:
- All dormies and professors given their proper Maxis names.
- Freshman, Phoenix, and Swain families in the Family Bin.
Here’s what I did with Bon Voyage:
- All three vacation ‘hoods are attached to Perfect Pleasantview.
- Maxis NPCs, tourists, and locals are added with their correct names.
I ran hood checker and fixed any issues that I found. This ‘hood is clean as a baby’s bottom and full of pure Maxis glory.
I am playing it as an Uber Hood, starting with the playable households in Sim State University, then the Pleasantview households, then the Bluewater Village households. I’m moving the University students to the houses Downtown after they graduate and continuing to play them in rotation.
This strategy ensures that I’ll have more genes in the gene pool to begin. I’m also allowing my Sims to marry anyone they like – townie or not – since I know that everyone in my ‘hood is a Maxis Sim. I don’t know why that makes me feel better, but it does.
There are TWO versions of the neighborhood – one is a default replacement and one is a stand-alone neighborhood. Read carefully to decide which one is best for you.
- Default Replacement Version (SFS / Mega / Mediafire) – This replaces the Pleasantview currently in your game. The neighborhood story and scripted events are in-tact and working.
- Stand-Alone Version (SFS / Mega / Mediafire) – This is a renamed version of Pleasantview that can be placed in your game alongside the original. HOWEVER, the neighborhood story and scripted events DO NOT WORK in this version. (If anyone knows how to make them work in a renamed ‘hood please let me know and I’ll update.)
If you want the scripted events and neighborhood story to work, but you don’t want to replace your current Pleasantview, move your current N001 folder to another location on your computer and switch them out depending on which one you want to play.
The subhoods are already attached to both versions. You don’t need to do anything except put the folder in your neighborhoods folder. See installation instructions below.
To install, unzip the folder and place it in the following directory:
- UC: Documents > EA Games > The Sims 2 Ultimate Collection > Neighborhoods
- Disc: Documents > EA Games > The Sims 2 > Neighborhoods
If you’re using the default replacement version, make sure to delete your current N001 folder (or move it somewhere else on your computer) first.
If you’re using the stand-alone version, when you start your game next, you will have a second Pleasantview neighborhood listed after all the Maxis ‘hoods.
I recommend downloading the following mods to use with this neighborhood if you don’t already have them:
- Notownieregen – prevents the game from generating random townies. I don’t like randoms and only want to play with Maxis townies, so I keep this mod installed at all times. If you use my ‘hood you will likely NEVER run out of Maxis townies, so generating more is unnecessary.
- No Townie Memory Loss – prevents townies from having their memories wiped when you move them in.
- Nodormieregen – prevents the game from generating random dormies. Again, there are a LOT of Maxis dormies and it’s unlikely you’ll ever need to generate more.
- Nostrayrespawn – prevents the game from generating random strays.
- Nounlinkondelete – prevents corruption when a tombstone or urn is accidentally deleted. The game normally shreds character data and corrupts the game when a tombstone disappears. This prevents that from happening. Everyone should have this mod if they play The Sims 2.
- Apartment Residents – uses townies and NPCs as apartment neighbors instead of creating the social group townies.
- Anti-Redundancy – prevents the game from creating more than one of each type of NPC. Usually, the game creates three of each – maids, gardeners, etc. With this mod, it will create only a single NPC when needed. When you use my ‘hood, all three of the Maxis NPCs are there to start with. But using this mod the game will not generate new random ones unless you move in all three of the current ones.
- CAS History for Non-Playable Sims – All townies and NPCs will now have history in their memories (fist kiss with mystery Sim and all that).
I have tested the neighborhood by playing in Uni for a couple weeks. But please let me know if you run into any issues so I can resolve them.
And please keep in mind, this is MY Perfect Pleasantview. It may not be to your liking and that’s fine. I made it for myself and thought I would share if anyone else was interested. I will not make any changes to the neighborhood structure – but I do plan to remodel all the Pleasantview and subhood lots in the future. 🙂